Digital media is often used to refer to computer-based applications or any other media that is encoded electronically as binary digits or bits (Birkin, 2005). Professional individuals once used their creative sk

Previously, computer art software was purchased and used by skilled, arts educated professionals to create images and art for

Hatanaka (2007) suggests many professionals in the digital art and design industry emphasize the importance of classical art skills and knowledge as a foundation for creating digital art. Similarly, Hertlein (1977) proposed that formal education increased the ability to produce quickly and spontaneously alternatives in designing, programming, writing, material development and emphasis on inventiveness as a natural gift or quality enhances skill. With the introduction of free on-line tutorials outlining detailed steps and procedures on how to use digital art software, there is less importance focused on art education and fine art skills previously obtained by professionals. Sites such as 5min.com and digitalarttutorials.com present simple, easy to understand vid

While professional artists struggle to compete with the influx of amateur artists, digital art galleries and museums initiate further challenges to their financial success. Digitalart.org (2009) allows thousands of artists from all over the world, with a goals to present the finest gallery of digital artwork on the internet and to provide artists with a place to share their digital creations, receive feedback, grow their talent, and interact with other artists and visitors. Similarily, deviantart.com (2009) aims to create an outlet for unknown artists and to represents a breakthrough for the promotion and exposure of otherwise stranded artists. Deviant Art allows amateurs artists to sell their art on-line. Visitors to the site are able to view art and make a purchase if desired. In turn, this allows amateurs to become popular and make a name for themselves by selling their creations. However, this challenges the financial success of that of professional digital artists as clients and admires are able to purchase art on-line and at a fraction of the cost.
Further hindering the success of professional digital artists is the attractiveness of employing the use of social media and social networking sites to showcase art, ultimately increasing the status and popularity to that of unknown artists. Regarding digital art, some of the generic social media sites provide special categories for art content or special groups, including “Digital Art and Mixed

Society will change and the art world will change as computers make it possible to create works easily, though easy art is not appreciated as much as art that uses the essence of the machines in innovative expression (Prince, 1995). Modern times have allowed many amateur artist vast amounts of popularity and followers as their art works are published on-line. Through the use of easily acquirable software, tutorials on how to use this software, digital art galleries, museums and social media networking sites, little known artist are able to cut the time of formal art education using self-taught methods to produce creations of standard quality. The internet has put the tools of digital art into the hands of the everyday computer user, disregarding the formal knowledge and skills once taught to professional artists in the industry. This advancement in technology has permitted amateurs to enter the field, thus challenging professional artists at their craft and hindering financial success and popular status.
Reference List
Alt, T. (n.d). What we are. Retrieved October14, 2009, from http://www.digitalart.com/whatweare.html
Birkin, G. (2005). Art, digitality and consciousness. C&C’05, 1, 279-282.
Christodoulou, S. P. & Styliaras, G. D. (2008). Digital art 2.0: art meets web 2.0 trend. DIMEA’08, 349, 158-165.
DeviantART. (2009). Prints shop. Retrieved October15, 2009, from http://shop.deviantart.com/wallart/?qh=__in:digitalart
Digital Art Organisation. (2009). About digitalart.org. Retrieved October17, 2009, from http://digitalart.org/info.about.php
Digital Art Tutorials. (2009). About us. Retrieved October16, 2009, from http://digitalarttutorials.com/
Free Art Software. (n.d). Digital art- graphic design software. Retrieved October 15, 2009, from http://freeartsoftware.com/
Hatanaka, T. (2007). Integrating digital art practice and art history studies. ACM, 10, 1-4.
Hertlein, G. C. (1977). Computer art for computer people- a syllabus. ACM Siggraph Computer Graphics, 11(2), 249-254.
Michalczyk, D. (2009). Digital art tools for beginners. Retrieved October14, 2009, from http://art.eonworks.com/articles/digital_art_tools_for_beginners.html
Prince, P. D. (1995). Digital art: the new literacy, a personal view of the evolution of art issues. ACM Siggraph Computer Graphics, 29(1), 30-31.
The Creatist Digital Art Gallery. (2009). Welcome to the creatist digital art gallery. Retrieved October 16, 2009, from http://www.creatist.com/
Art Work
Ariman, T. (2009). Beauty spirit. Retrieved October20, 2009, from http://www.behance.net/Gallery/Beauty-Spirit/55702
Brussels, D. (2009). Scotchgard. Retrieved October20, 2009, from http://thedesigninspiration.com/photos/scotchgard/
Seveso, A. (2009). The three graces. Retrieved October21, 2009, from http://www.behance.net/Gallery/Grazia-Graziella-e-Grazie-al-Cazzo/92789
Stallaert, K. (2009). Fashion for walls. Retrieved October20, 2009, from http://thedesigninspiration.com/photos/fashion-for-walls/
Your chosen topic gives a good overall account of amateur vs professionals in regards to the creation of art and the implications it can have. The examples you give are good, you utilise a wide variety of references and sources to build your argument.
ReplyDeleteIn-text reference your images as Figure 1.1 etc so they clearly correspond to your bibliography. You may also like to include captions explaining their relevance.
Overall – Well done 80/100.